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Best eu 4 mods
Best eu 4 mods










best eu 4 mods

animationtexturefile controls the color image used for the animation.animationmaskfile controls the mask image for the animation.Legacy_lazy_load defines whether the image is lazy loaded.Īnimation scope is used to add animation to an image. Otherwise the bounding box is the image dimensions. Multiple can be defined to add multiple effects.Īllwaystransparent defines whether the image is bound by its alpha channel with regards to player clicks. Effects are found in /Europa Universalis IV/gfx/FX/*.lua. the button press effect on a button image. NoOfFrames is used for images with multiple frames within, for example GFX_unit_level has five images within for each of the unit level images, and so would have noOfFrames = 5 set within its asset definition.ĮffectFile is used to define an effect state to apply to the image, i.e. Texturefile is the path to the image, based on the /Europa Universalis IV/, meaning you only include the folders within this folder, not the full filepath. This may be prefixed with various other segments, such as idea for idea images, etc. Name is the name you have given to the asset. It was last verified for version 1.25.Ī spriteType and textSpriteType asset entry follows this format: Please help with verifying or updating this section.












Best eu 4 mods