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The journey will be dangerous, but if the Ithil-stone can be retrieved and hidden, it can prevent Denethor's continuous corruption at the hands of Sauron, and a blow against Minas Morgul could possibly disorient Mordor, leaving them open to more attacks via the Nameless Pass. Having being gathered by a secret council in Helm's Deep, you all, a group of brave adventurers who precede the FOTR, must make the journey into Mordor and strike a deadly blow against one of their most powerful fortresses - Minas Morgul, formerly Minas ithil, and to retrieve the Ithil-stone and to make it out alive.
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In light of this, much of the team's time is dedicated to 3D design and level design.(assuming during the 3rd Age, during the Fellowship of the Ring) A custom tool is being designed by a small team of individuals that will allow us to construct an accurate map of Middle Earth, and we hope to have a functional campaign in a few years. Although a campaign is very possible, we are unable to do it with the provided modding tools. As well as the basic necessities of the Total War overhaul, we also plan to include custom creatures such as trolls, wargs and mûmakil - and all will have custom animations made by us.Ĭurrently, due to the early stage of development, Rise of Mordor focuses on the multiplayer aspects of Total War with a campaign being a long way off, this is understandable. Besides units, which are the hearts and souls of Total War, we are also actively designing custom battlefield and settlement maps (land and siege battles) Gondorian settlement development - using custom Gondorian architecture - has already made an exceptionally promising start, and we continue to produce Gondorian settlement maps to compliment the completed Gondorian faction.
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While it was more difficult than ever to take up this long quest, we are growing stronger with every release. DESCRIPTION - Total War: Rise of Mordor is being created by a collective of motivated individuals that are willing to learn, are loyal to the mod's development and share a passion for Tolkien’s inspiring franchise with the final goal of creating a custom "Lord of the Rings" campaign, set in the immense world of Middle Earth.
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