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Caves of qud mods
Caves of qud mods










Like Subtypes, Genotypes can now define individual elements instead of.Line numbers are now included in runtime error messages for mods if the "Write compiled mod assemblies to disk" option is enabled.Fixed rare grammar issues around the possessive case.Fixed a bug that caused you to occasionally be placed inside walls when you became lost.Fixed a bug that caused canyons, rivers, roads, and stairs to not build if you had visited the zone or or a connecting zone and then loaded an earlier save.Fixed a bug that caused canyons, rivers, and roads to sometimes end abruptly between zones.Fixed a typo in the ornate chair description.Fixed a bug that caused sultan cult leaders in historic sites not to be identified as leaders in their titles.Fixed a bug that caused subterranean deathlands zones not to have names.Fixed a bug that caused items to vanish during trade or container use.Fixed a rare bug that caused roleplay and wander mode games to be deleted when quitting to the main menu after a death.Changed the option for pushing right on the inventory screen to equip to also apply to pushing left on the equipment screen to unequip.Severed giant amoeba limbs now get the correct colorization.Legendary jilted lovers now get the correct colorization.Wandering creatures that tend to path around deep pools and other obstacles are now less likely to choose those obstacles as destinations.Removed an extraneous secret for the Mark of Death.Mechanical creatures whose descriptions are written in verse now have the description of their persistent hum better integrated.You can no longer duplicate the n-pointed asterisk.Clarified in the message for polyp plucking that you aren't collecting the polyp.Removed unused flail and chain blueprints.Fullerite melee weapons are now considered metal due to their steel shafts.Small boulders now weigh less than medium boulders.You can no longer build Six Day Stilt recoilers.Blank sultan murals no longer show up in villages.Villagers in village outskirts now act more like villagers in the village proper.

caves of qud mods

  • Mechanical cherubim heads now disassemble to a 7-bit.
  • Yondercane is no longer considered meat.
  • caves of qud mods

    The villagers of Ezra is now considered an old faction.Added worldmap descriptions for Lake Hinnom, the Palladium Reef, and the Yd Freehold.We may change this behavior again once we do more refinement to inventory action cost. Disassembling a single item now has no action cost and no longer drops you out of the inventory.












    Caves of qud mods